The same site has a good list of elements of mind control:
[
www.cultinformation.org.uk]
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[b:203c18a2d9]Mind Control techniques include:[/b:203c18a2d9]
[b:203c18a2d9]Hypnosis [/b:203c18a2d9]
Inducing a state of high suggestibility by hypnosis, often thinly disguised as relaxation or meditation.
Quest - Guided visualizations and meditation to open your skull to the sky and root your feet to the ground while you relax your body done several times on Quest. Closed-eye guided visualization through junkyard of broken agreements. Dyad processes are a form of hypnosis because of the prolonged eye-contact at close range.
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[b:203c18a2d9]Peer Group Pressure [/b:203c18a2d9]
Suppressing doubt and resistance to new ideas by exploiting the need to belong.
Not very subtle. You're an intellectual asshole if you disagree and hugs and applause (or at least permission to sit down and be left in peace) if you do agree.
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[b:203c18a2d9]Love Bombing [/b:203c18a2d9]
Creating a sense of family and belonging through hugging, kissing, touching and flattery.
Hugging, hugging and more hugging. Dancing, applause, cradling process, contracts process, stretch process, stroking forehead with cloth after anger process etc etc.
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[b:203c18a2d9]Rejection of Old Values [/b:203c18a2d9]
Accelerating acceptance of new life style by constantly denouncing former values and beliefs.
On inquest you're given a "bad name-tag" and a stream of abuse along with it, later you get a contract for your new self. Thereafter any criticism or unapproved behaviour is met with warnings and criticism for being your bad name-tag instead of your wonderful new contract self.
[[quote]b]Confusing Doctrine [/b]
Encouraging blind acceptance and rejection of logic through complex lectures on an incomprehensible doctrine.[/quote]
First night of Quest on a friday night when most people have already worked a full day: an 8 hour long lecture lasting till after midnight about how nothing is reality and reality is nothing and quantum mechanics tied to programmed brains and a dog called spot. For the rest of the training and on Inquest no further explanations are given; they just say "You got the data on Quest" and if you 'pretend' you don't understand you're just resisting and pretending not to know because you're an ego-driven asshole.
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[b:203c18a2d9]Metacommunication [/b:203c18a2d9]
Implanting subliminal messages by stressing certain key words or phrases in long, confusing lectures.
See above. Insert keywords integrity, keep your agreements, commitment, take a risk, powerful people keep their agreements, repeat, repeat, repeat ... culminating in: "now take a risk and make a commitment to bring someone to the guest event".
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[b:203c18a2d9]Removal of Privacy [/b:203c18a2d9]
Achieving loss of ability to evaluate logically by preventing private contemplation.
Quest: long hours, short breaks, no wandering off during breaks.
Inquest: locked in hall all day, committed to stay with group all night, sharing rooms unless you end up in a 16 room mansion.
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[b:203c18a2d9]Time Sense Deprivation [/b:203c18a2d9]
Destroying ability to evaluate information, personal reactions, and body functions in relation to passage of time by removing all clocks and watches.
Watches and cellphones handed in to assistants. Also room darkened, no light allowed in, so can't tell time from sky.
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[b:203c18a2d9]Disinhibition[/b:203c18a2d9]
Encouraging child-like obedience by orchestrating child-like behaviour.
The chair game. Thus spake Zarathustra, star wars music, raise your arms in the sky and don't worry about looking good..Now Dance.
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[b:203c18a2d9]Uncompromising Rules [/b:203c18a2d9]
Inducing regression and disorientation by soliciting agreement to seemingly simple rules which regulate mealtimes, bathroom breaks and use of medications.
:roll:
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[b:203c18a2d9]Verbal Abuse [/b:203c18a2d9]
Desensitizing through bombardment with foul and abusive language.
Every second word is "fuck". If anyone objects they're being an asshole because its only a word and they're being controlled by reacting to their programming and letting people push their buttones instead of creating their own reality. The same goes for personal insults like fat slut and impotent wanker.
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[b:203c18a2d9]Sleep Deprivation and Fatigue [/b:203c18a2d9]Creating disorientation and vulnerability by prolonging mental an physical activity and withholding adequate rest and sleep.
Friday night quest finishes after midnight with homework to do before 9am the next day. On inquest with 16 hyperactive emotionally charged people in a house, sleep is impossible.
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[b:203c18a2d9]Dress Codes [/b:203c18a2d9]
Removing individuality by demanding conformity to the group dress code.
Assisting on Quest and Inquest - dress neutrally according to strict rules. Rules apply to every hair being in place, polished shoes, no stripes or logos, clean-shaven etc etc.
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[b:203c18a2d9]Chanting and Singing [/b:203c18a2d9]
Eliminanting non-cult ideas through group repetition of mind-narrowing chants or phrases.
No chanting or singing on Quest, but a LOT of mindless phrases and a huge amount of loud mushy music.
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[b:203c18a2d9]Confession [/b:203c18a2d9]
Encouraging the destruction of individual ego through confession of personal weaknesses and innermost feelings of doubt.
Ranging from mild "sharing" on Quest to confession of deepest secrets on Inquest.
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[b:203c18a2d9]Financial Commitment [/b:203c18a2d9]
Achieving increased dependence on the group by 'burning bridges' to the past, through the donation of assets.
Quest fails this test; no donation of assets required, just shell out for more and more courses and if you don't have money you're accused of having a "poverty mentality".
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[b:203c18a2d9]Finger Pointing [/b:203c18a2d9]
Creating a false sense of righteousness by pointing to the shortcomings of the outside world and other cults.
According to Wendy, its a jungle out there. Not that I disagree.... I just disagree on where the snakes are. Criticism of other LGATs like Joyspring and Baruch. Criticism of religion and politics. And according to Buster, books are a waste of time because they're not EXPERIENCE.
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[b:203c18a2d9]Flaunting Hierarchy [/b:203c18a2d9]
Promoting acceptance of cult authority by promising advancement, power and salvation.
Very subtle around Quest, unless you count the assisting structure where you progress from assistant to area supervisor to supervisor to assistant trainer ... as an assistant your job may be to clean toilets, whereas if you are the kitchen supervisor you job is to tell someone else to clean the toilets, so this advancement is not to be taken lightly.
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[b:203c18a2d9]Isolation [/b:203c18a2d9]
Inducing loss of reality by physical separation from family, friends, society and rational references.
If you are in a relationship your partner MUST DO inquest with you. If they refuse they are not committed and the relationship is worthless. If you mention a problem in a relationship the solution will be "do a clearing" and if that doesn't work "cut contact" for a period of time. "Cut contact" is a common solution to relationship problems. Lots of pressure to assist regularly and meet with your inquest group regularly - doesn't leave much time for other things.
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[b:203c18a2d9]Controlled Approval [/b:203c18a2d9]
Maintaining vulnerability and confusion by alternately rewarding and punishing similar actions.
One of Wendy's favourite lines is "Make yourself vulnerable". Similar actions are rewarded and punished differently in different people and on different days, because of the trainers interpretation of "the energy" associated with the behaviour, rather than the behaviour itself.
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[b:203c18a2d9]Change of Diet [/b:203c18a2d9]
Creating disorientation and increased susceptibility to emotional arousal by depriving the nervous system of necessary nutrients through the use of special diets and/or fasting.
Not used on Quest as far as I know.
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[b:203c18a2d9]Games [/b:203c18a2d9]
Inducing dependence on the group by introducing games with obscure rules.
All the ground rules are clear but they are only given after you have paid your money and made a commitment.
All the processes are games with obscure rules. For example, in the giver-taker game the instructions are "You are now in the highest state of integrity you've even been in in your life, don't fuck it up. Look at each person in the group and state whether they are a giver or a taker, then whether you are are a giver or a taker". Presumably the rules are "Be honest" but any statement of difference (not all giver or not all taker) results in hail of abuse and shaming.
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[b:203c18a2d9]No Questions [/b:203c18a2d9]
Accomplishing automatic acceptance of beliefs by discouraging questions.
You may ask any question but you will be humiliated and called an asshole if the question is wrong.
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[b:203c18a2d9]Guilt [/b:203c18a2d9]
Reinforcing the need for 'salvation' by exaggerating the sins of the former lifestyles.
Bad name-tag once again. Stirring up any and all old issues in confession and sharing sessions. Relentless emphasis on clearing, clearing, clearing former lifestyles as old as ten minutes ago or ten lifetimes ago.
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[b:203c18a2d9]
Fear [/b:203c18a2d9]
Maintaining loyalty and obedience to the group by threatening soul, life or limb for the slightest 'negative' thought, word or deed.
If you don't follow requirements, clear, assist, keep contact with your group and so on, you will be f*cking up your life and other people's lives and spreading the negative energy which leads to war, famine and three-fold punishment for the universe. THE UNIVERSE WILL GET YOU.
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[b:203c18a2d9]Replacement of Relationships [/b:203c18a2d9]
Destroying pre-cult families by arranging cult marriages and 'families'.
Quest doesn't bother with this one because their business and evangelism is based on high turnover of fresh meat for exponential growth.